This is the first key for the secret stone door.
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OBJECTIVES: Find bottle of acid, decapitated hand and a key, black piano and a key, and the power generator switch in basement to open secret door. I'm not sure if this is a map or server issue, but it can be quickly resolved by restarting L4D and reloading the campaign. Note: I have on occasion encountered a rare graphical glitch in this campaign, where keys and various items can't be seen. Also some of the alleyways have items too. These locations usually have med kits, pills and weapons. The only doors on this map that open-up are: the café, the shop store, building site and "safe room" house. There is a florist shop in Finney street, nearby is an alleyway, at the end is a gate, open it and follow the pathway to the end to find weapons and 2 med kits.
This key can also be found from my street map, where the "safe house" icon is shown. Key 4 in located in the small dog kennel in Levin Street, look for a house symbol on the pavement, this is also where the house is with the safe room inside.Go down alleyway and find double gates into a yard, look for basketball post to find the key, there is also a red ammo box nearby. Key 3 is located in alleyway behind the café (look at my map to see where alley is).Key 2 in located outside of house in letter box at end of Ellroy street.Key 1 is located by a police car at end of Finney Street (at 3 o'clock on my map).Notes on finding stuff: Here are the locations to find the 4 keys (again use my map to get a bearing on the locations) : This map can be viewed in-game using the steam browser, it becomes very useful for cross-checking the actual street names ingame to the street names on the map, should you become disoriented while moving around in the fog). Red crosses on the map are misleading and don't give the location of keys ( Click here for screenshot of map). First study the street map on the signpost at the start of the chapter, it gives clues to where certain stuff is located.All other Tier 1 weapons and med kits have to be found elsewhere, they're scattered around the town at fixed locations (see "notes on finding stuff" below). To obtain the uzi guns, leave shop and turn left at the street junction, and follow close to the wall on the left side till the weapons are found up against a small protruding wall near the far end of the street. At the corner of the first street is a shop, inside under the counter more pistols (should) spawn. Players start out with only one pistol and no med kits.These keys are needed to unlock the front door near the dog kennel, to gain access to the safe room located in the house. OBJECTIVES: Find 4 keys in the town: a key by police car, a key in letter box, a key by basketball-post, a key in dog kennel. Just some other thoughts I would like to share with you guys about this campaign: It's HUGE! There are 11 chapters and a special finale map making 12 chapters in total, but if you include the campaigns 4 random finale endings, there are actually 15 maps in total. Also, it's better to play this campaign with players who know the maps really well. Also, some of the chapter puzzles can be somewhat difficult and rather abstruse to solve.
I would not recommend playing this campaign if you are new to it, as it can be sometimes frustrating to find stuff and you can easily become disorientated and lose your bearings in some of the darker and foggier areas of some of these map. Just copy the above URL into your Steam browser address bar. This guide and the map screenshots can be viewed using your Steam browser while you are in-game. And if those BASIC clues alone still don't help you get through each chapter, then read the more DETAILED sections as well. For a synoptic version of this guide just read each chapter's blue OBJECTIVES.